"Asking what are the effects of video games is like asking what are the effects of eating food. Different games do different things. They can have benefits or detriments depending what you’re looking at."
Despite E3’s reputation as the biggest, loudest, guns-blazingest show around, the games I spent the most time with — and didn’t stop hearing about — were the ones with hardly a gun in sight. I started counting them off: Alien: Isolation, Mario Maker, Never Alone, No Man’s Sky, Costume Quest 2 and Splatoon. The list went on.
There’s nothing wrong with violent games, or games that feature guns as their lead method of player interaction. This isn’t meant to be an indictment of any of those titles, all of which consistently prove to be some of the best-selling games of the year. This is a celebration of the games that don’t fit that mold, and how they help create an industry that’s more interesting as a whole.